In Stock

Indiana Jones Pinball Machine (1993) by Williams

CAD $20,798.70

Condition: Refurbished
Year Released: 1993
Dimensions: 29″ W x 58″ D x 85″ H
Weight: 280 lbs

Description

Indiana Jones pinball machine is a 1993 widebody game designed by Mark Ritchie (the younger brother of acclaimed pinball designer Steve Ritchie) and released by Williams. It was based on the Indiana Jones movies. It was also part of WMS’ SuperPin series of widebody games (see also The Twilight Zone and Star Trek: The Next Generation).

This game was the first game to use Williams / Midway’s DCS Sound System. It features sound clips from the first three films, and actor John Rhys-Davies (reprising his role as Sallah) provided new speech for this game.

Game Features:

Widebody Playfield. Flippers (2), Ramps (2), Captive ball, Lane Change(s), Cellar Holes, Drop Targets (, Autoplunger, Three video modes.

Four multiball modes: 3-ball regular multiball, Quick multiball (2-ball), “Well of Souls” multiball (6-ball), “Eternal Life” wizard mode (6-ball).

Toys: Player-controlled tilting upper playfield, Rotating idol head which releases the balls into play

There are a total of 12 “modes” in Indiana Jones, each of them based on a scene from any of the three movies. Unlike The Twilight Zone, the modes aren’t stackable (i.e., you must finish one mode before going on to the next).

Raiders of the Lost Ark

  • Get the Idol: You have to get the idol by shooting the lock sinkhole.
  • Raven Bar / Get the Medallion (video mode): You have to kill 20 Nazis to collect the medallion, and get an extra ball; the mode ends if you get shot five times.
  • Streets of Cairo: Shoot the ramps and orbits to search for Marion under boxes (she’s under the one the monkey is screeching on) – 10M each if Marion is not underneath. Finding Marion alters the display to show Indy being menaced by a sword wielding Arab type. Can be killed of two forms: shooting the Start Mode saucer (adds a 20 million points), or pressing the trigger on the plunger (adds a 2 million points).
  • Well of Souls: This is a six-ball multiball where a shot to the lock hole is worth 2 million points, multiplied by the number of balls in play.

Indiana Jones and the Temple of Doom

  • Monkey Brains: Each loop and ramp shot is worth 8 million points.
  • Steal the Stones: You have to get the stones by shooting the right ramp. A 20 million points is worth after of get the eight stones.
  • Escape in the Mine Cart (video mode): Move the mine cart left and right through the tunnels, steering for the open tunnels and avoiding the closed ones. A 30 million point bonus is added at the end of the mode.
  • Survive the Rope Bridge: Successive ramp shots will move him further along and score 10M each. Four ramps are required to get him across, and a fifth to cut the rope and get an extra ball.

Indiana Jones and the Last Crusade

  • Castle Brunwald (misspelled as Grunewald): Shoot the drop target covering the captive ball, and then you keep hitting the captive ball to escape the castle.
  • Tank Chase: Shoot the left and right loops to pursue the tank, and getting the last shot allows Indy to destroy the tank for a 30 million point bonus.
  • Three Challenges: Shoot the right ramp for the Path to Adventure raised playfield. Challenges 1,2 & 3 are completed by hitting all lit rollovers for 10M, 20M & 30M respectively. All lit rollovers have to be hit during one pass of the Path to collect the points.
  • Choose Wisely (video mode): Five grails will appear on the display, and after they are shuffled around, you have to choose the right grail. If you choose the right grail, the knight will say, “You have chosen wisely”, and are awarded 20 million points. If you choose the wrong grail, you will see an animation of the Nazi dying, the knight will say, “You have chosen… poorly”, and are awarded 5 million points.

We have several shipping methods to accommodate your needs. Here is an overview of the various options for common game room products. Note that some products we carry we only offer curbside delivery. Each game specific product page on the website will have the shipping options available under the “Shipping Information” tab. Pricing is weight-based and calculated at checkout. For all methods, the delivery address must be accessible to an 18 wheeler freight truck. If you need a smaller truck, please indicate that when you place an order. Please inspect the items when they are delivered and report any damage to us in the presence of the shipper.

Shipping method definitions:

Curbside Delivery

Weight-based pricing. Item(s) will be dropped off in the box on a pallet in a driveway or wheeled by pallet jack into a garage (as long as there is no step or gravel driveway). If item is being delivered to a commercial building, it will be dropped in front of the building or brought to a loading dock.

Inside Delivery, No Assembly – 18 Wheeler Accessible

Weight-based pricing. Item(s) will be brought inside the home or building and brought into the room of choice. The item(s) will not be unboxed/unwrapped and no assembly will be performed. At checkout, please indicate if stairs are required to get the game to its final destination.

Inside Delivery, No Assembly – 18 Wheeler NOT Accessible

Weight-based pricing, plus $400 small truck fee. Item(s) will be brought inside the home or building and brought into the room of choice. The item(s) will not be unboxed/unwrapped and no assembly will be performed. At checkout, please indicate if stairs are required to get the game to its final destination.

Inside Delivery, With Assembly – 18 Wheeler Accessible

Weight-based pricing. Item(s) will be brought inside the home or building and brought into the room of choice. Up to 30 minutes of light assembly will be performed. For pinball machines, the legs will be installed and the backbox will be hinged up, but the balls will not be installed. At checkout, please indicate if stairs are required to get the game to its final destination.

Inside Delivery, With Assembly – 18 Wheeler NOT Accessible

Weight-based pricing, plus $400 small truck fee. Item(s) will be brought inside the home or building and brought into the room of choice. Up to 30 minutes of light assembly will be performed. For pinball machines, the legs will be installed and the backbox will be hinged up, but the balls will not be installed. At checkout, please indicate if stairs are required to get the game to its final destination.

Delivery Times:

The Pinball Company Canada makes no guarantee, expressed or implied, on the delivery time of any products sold. Any estimates given are subject to change and are dependent on time and method of payment, product availability, and turnaround times of shipping companies. In general, items can take from a few days to a few weeks to deliver. New items that are in stock can typically ship right way, while refurbished items may need to be cleaned and tested before they are ready to ship. For the best estimate of shipping times for a specific item, please call and speak with a representative. Expedited delivery may be available.

One Year Limited Warranty

Our One Year Limited Warranty, which includes new and refurbished products, covers telephone diagnosis and repair and replacement of defective parts for up to one year after you receive your machine. Our warranty also covers labor on the first service call within the first 30 days after you receive your machine. This warranty does not cover abuse or misuse or any item that is moved or repaired without authorization by The Pinball Company Canada. The following products are excluded from any warranty: pinball machines and arcades made prior to 1990, any item being used in a non-residential setting, any item used at a rental property and items noted “as is” in the product description. Coin-mechanisms are not included with purchase of machines and are not covered by warranty.